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If
you are thinking about recording, we recommend you read this
entire page... it has a ton of useful information that can help
save you money & time.
Part
1. Some
thoughts about recording…
Every band
need is unique. The following information is to try to give you
an idea of how the recording process generally works. Of course,
sitting down in person is the best way to understand what your
needs are as a band, songwriter, or artist.
Typically, before we ever get into the discussion of rates we
need to get a solid understanding of what your goals are. For
example, is the recording one of the following:
- Demo
for getting gigs
- Demo
for just for your you and friends to hear
- Is
this for a CD to sell
- A
CD to send out for a potential publishing or a performance
deal
- Music
to put on a website for general listening
- Submittal
for contest or to record company
Songwriters
and acoustic bands often want to enhance their production with
percussion, even adding drums, or take their acoustic
performance full scale with other instruments. In some cases to
attract potential new band members, other times to rework a song
idea with a producer to create a production ‘masterpiece’.
Depending
on the production arrangement with the artist, the producer may
bring in other musicians to help polish the sound – adding
other instruments, back-up vocalists, etc., to compliment the
overall recording. We have done this many, many times to a level
where the artist is amazed with the end product – often
exceeding their expectations with such a high level CD / radio
quality final master that compares in sound with anything you
could buy in a store or hear on a radio.
The
most basic demo…
When
we hear ‘demo’ that can mean a wide range of sound from the
recording production perspective. Some bands a ‘demo’ means
they play the tracks live to capture that ‘live sound’ and
do so in a couple of recording takes. Then the band sits back,
listens and says, “yeah, take #2, we performed well as band,
go with that”. In those cases, the band usually has a tighter
budget and simply wants us to set up a mix on-the-fly with the
mixing console, and spend maybe an hour or so to mix-down their
song. This type of approach allows the final product to give the
listener an idea that the band is tight, performs well, and has
talent in the group. This type of approach, though, is rarely
ever turns out a mass production ‘CD’ quality or radio-ready
sound.
Track
by track…
On
the other hand, more often than not, bands want to spend time
tracking each instrument. We do this by usually doing scratch
music takes while we capture the drummer’s perfect
performance. Keep in mind, there are some amazing things that
can be done with editing, but in this step, we are generally
looking for a steady drumming meter, clean fills, and a groove
the rest of the band can perform well to. In some cases, we’ll
get usable tracks for bass & rhythm guitar, keys, etc, along
with the solid drum track – maybe only needing a minor overdub
to fix a small mistake here or there.
From
there, we focus the next steps of the recording on each
instrument through vocals, one at a time. This ensures each
musician / vocalist is focused solely on the part they are
recording at that time without having to worry about nuances or
pressure of screwing up their take for the rest of the band and
having to start from the beginning again to get the groove of
the song back.
Once
all the instruments and vocals are recorded, and sometimes
edited, we assemble the parts to create a final mix. Often this
is done with Pro Tools, digitally. And, alternatively, we have
the capability to mix a full-scale song with a 48 channel mixing
console. Some mixes warrant the use of both digital mixing and
analog outboard gear to make the process perfect for that
song’s needs.
The
final step…
The
final step after the mix is done is mastering. We could write a
ton of stuff about mastering, but instead we simply say, that
most all songs being distributed to any sized audience need to
be mastered. Mastering brings out the potential of the
recording, emphasizes detail that sometimes gets lost in a mix,
and improves the over sonic quality of the recording.
Keep
in mind…
There
are many ways to minimize wasting extra time in the studio. The
best way is go into the recording process extremely well
rehearsed. Have a
clear vision on the overall recording goal. Know when you have
performed your part well. Have one, or two key members of the
band be designated as the final decision makers when it comes to
the ‘sound’. Often, too many cooks spoil the dinner when it
comes to mixing. Allow engineers to do their job. What you hear
during the recording process at any given moment is not
necessarily a representation of what you will hear when your
song is finished. Engineers have to keep track of a ton of
things during recording. What they may be listening to at any
given moment is something you can’t hear or are not used to
looking for when listening. That is where the years and years of
experience recording the engineer has behind the mixing board
are really valuable. Sure, the recording process has a huge
element of trust involved in it – that’s a good reason to
make sure you can work with the people involved in recording
your songs. And that is what makes meeting in person before the
recording session so important. An at length, over the phone
discussion before the recording can be very beneficial, too.
One
of the worst things an artists/ bands do…
During the recording process, take a rough mix, play it for
people, or listen to the rough mix over and over again. People
are critics. Their expectations will be blown away a lot more if
you wait to show them the final mix. Rough mixes are simply
designed to provide a sample of the parts that were recorded for
the band to review - never intended for the average listener. Too many times
bands take rough mixes out only to either become frustrated with
what they hear because levels are not final, nor is the sound
‘dialed in’ for that specific mix. Other times, musicians
will want to redo their part over and over again. Recording is
simply a snapshot in time. Most people can always do it better
and better each and every time they try playing a part. The key
is, to find the point where the drums, music, & vocal parts
are well executed and ultimately blend and mixing that in a way
that makes the overall recording sound great.
Artists
and bands really benefit from knowing what they want to
accomplish before the record button is every pressed in a
studio.
Thinking
about a 3 or 4 song demo?
Your
budget will drive where to put your recording energy. Leave
enough time for mixing. Are you really looking for an all-out
"album" sound or simply a solid recording that lets
people know you are a great band or artist?
Not
sure on what to do?
We
try to help narrow down your needs by showing you some examples
of what we've done previously (usually this is done in person
where you can hear some sound examples – here we describe the
budget that was used to get the sound for the artist or band).
Also, knowing a bit about your studio experience, playing
abilities, and vision of how things would be mixed helps, too.
We take all of this into consideration when estimating what your
project might cost.
For
example, some bands are very particular about a guitar sound or
other instruments and want to be part of every step of the
recording process (i.e. editing, staging the mix, the actual
mix, mastering, and direct the tracking of everyone else’s
parts) and others simply chose to rely on our experience as
engineers and producers to help guide them to an overall sound
that we would consider full and ready to be presented to the
world. In many ways, recording can be a partnership in the sense
that we at the studio want the best sounding product to go out
the door, and so do you. If we let a crappy sounding stuff
leave, then that's not good for us, and certainly does not help
the band any.
On
rare occasions artists & bands have ideas that they can
achieve everything from set-up, recording, editing, mixing,
vocals, harmonies for 3 or 4 songs in a 5 hour block of time for
a {insert low dollar figure here} special that they heard about
in some ad. Just so you know, we are not that kind of studio.
What
we do is work with you, the band/artist. We learn what your
expectations are and do our best to meet those. We can show you
how to maximize your budget. We do project rates - which helps
alleviate a lot of the stress and anxiety rushing through an
hourly rate.
Traditional
options for recording a band…
1.)
T
& M –
We do work
on an hourly basis. We ask that you provide an estimate of how
much time you think you will need, and then prior to session
start, a deposit is paid. After a pre-determined set-up time the
clock starts (minus a food break, rest room breaks for the
engineer, etc.). Session is paid
for that day before any CD product leaves the studio.
This type of situation is best for bands that are completely
clear on how they will record, what order they want to record
in, who will be the band member designated to make the final
call on mix levels and performance takes, etc. The band gets
whatever level mix they did during that time on a few CD's when
the session ends. We use our media to record onto and, if the
band wants the original tracks, they have to provide a formatted
hard drive (or buy one from us) and are charged for the time it
takes to transfer all session files. We can also put the session
files on DVD's or data CD-Rs, but that usually doesn't make much
sense when hard drives are so cheap these days.
2.)
Live
tracking –
this is
where bands track everyone at the same time, we isolate each
instrument, sometimes cutting only a scratch vocal track (unless
it's a mic'd acoustic guitar, then the guitar player who sings
cuts a scratch part and scratch vocals) - then we go back and
track the vocal and minimize the overdubs except for glaring
mistakes in performance. Then, as best we can, we mix the sound
to a 2-track master and call it a day. I've seen full bands with
drums track 9 songs in 6 to 8 hours, however, the mixes that
come from this are only for 'demo' or ‘concept’ and wouldn't
be called a true studio mix (from my perspective). We do try to
set a block rate for this type of session up front (again, so
we're not clock watching every minute, but generally keeping a
very steady pace through the session. We record and mix with an
HD recorder, analogue console, and outboard compressors, gates,
effects, etc.
3.)
Acoustic
studio demo –
for a
really solid sounding acoustic demo for a 2 or 3 piece w/ vocals
(no drums), figure on the first song that each part usually
takes "at least" the better part of one hour to
record. The first song usually takes the longest, the following
songs can take less, once the musicians are flowing in the
recording process. Harmony vox and lesser played instruments can
take less time, especially when the talent is solid and well
rehearsed. Depending on the complexity of vocals, layers, etc,
add in around 30 minutes plus per song for editing time. An hour
total to stage the mix for 3 songs, then the actual mix time
usually takes longest for the first song (plus, this all depends
on how picky the final decision makers are). Then the other song
mixes go pretty smoothly from there. Finally, mastering at this
level is relatively inexpensive, and transfers and burning take
a short time.
Overall, it is
not uncommon for an acoustic demo to run anywhere from 6 to 10
hours for a 3-song acoustic demo that will sound great. Keep in
mind, we are figuring time based on the fact that there would
not be excessive re-takes, tons of layered overdubs, and a
traditional mixing approach to the song.
We may use Pro Tools, or depending on when we talk, also
use a dedicated HD recorder to track and the mixing console with
our extensive outboard gear to mix the project.
4.)
Band
studio demo –
similar to above, but we focus on tracking drums first - usually
to a click track. Depending on the band, budget, and style, we
may do some editing to ensure kicks and snares are on the beats
(or ‘grid’) – basically aligned well. Depending on budget,
we may get everything set to mix in Pro Tools, or alternatively,
via the mixing console. Size of project, band needs, and so on,
all influence the course of the recording process. A lot of
times, we may spread sessions out over a couple/few of days to
accommodate the schedules of everyone.
5.)
Single
or Album –
we do produce for artists and bands where they get a radio
quality sound ready to go head-to-head with anything that you'd
buy in a store - projects like this can range from low to high,
depending on the level of our involvement and collaboration. We
also consider and do projects on this scale sound for less up
front fees and tie in back-end points. That type of situation is
established through meetings in person and a production
agreement.
Have
tracks already that you want to mix?
Call
us and bring them in. We can work from a lot of different
formats.
Want
to record tracks and mix in your home studio?
Record
your drum tracks with us. We have a great live room, lots of
guitars, amps, outboard gear, mics, keyboards, and more. Track
your vocals with really high-end mic pres and fantastic mics.
We’ll show you how to make your recording project go smoothly
and provide tips to best use your existing set-up.
Most recording needs are unique…
Give us a call and we can discuss your needs.
(847)
483-5052
www.EnergyCommand.com
PART 2 - Updated February 2008 - More Information about
recording &
costs...
Often
times we get inquiries about recording - where artists or bands
want a quote on how much it's going to cost to record. Here's
some information we provided to a recent band that is recording
at the studio - they appreciated our candid outline of the
process, and up front communication - it made the process go
much smoother, and the product turned out great...
Scenario - band has a modest budget, wants to do cover songs,
and do a couple originals.
Maintain focus…
The focus we recommend for bands wanting to combine cover songs
and originals into one tracking session is to track the 5 or 6 cover songs musically (meaning guitars/bass/drums/scratch
vocals). Then, get the drum tracks down on the other two songs - don't worry about the actual final music for the originals on this tracking
day - we'll use the guitar and bass parts as scratch tracks
(placeholders until we track the real guitars) - this will give
us an opportunity to clean-up any drum parts (or as indicated in
Part 1 above, grid the drums). If you get a good take on a guitar or bass while tracking the drums for the original songs, that's a bonus, but I do not advise deterring from the focus of the cover demo by working on creative songs musical performances during the same tracking period as doing cover songs. By the time we get
through vocals and have mixed the cover songs, the ears may start to fatigue, so I would not push to
also track 2 originals musically and have dreams of walking out with mixes of the originals and
the several cover tracks - mix the cover songs that day only. I would plan to come back for a 2nd day for tracking the music/vocals on the originals, and mixing would be that after with a fresh set of ears (ideally not the same time as tracking).
Note: Of course, we are more than happy to accommodate if you wish to record and mix as long as you like that day - just understand that you may reach a
threshold of productivity for the initial engineering ears ( sometimes bands have to push for the marathons as it may be difficult to get everyone together for a recording session)
if that is an approach you want like to take, we can split the engineering duties to get as much accomplished in one day - just give us a
heads-up before you schedule the session.
Tracking Process…
For Drums
- 2 kick mics (we sometimes use 1, but 2 gets a very controllable kick
sound for drummers we are not familiar with)
- 2 snare mics (top & bottom)
- 1 mic for each tom, ride, hi-hat, stereo overheads, and a room
mic, sometimes multiple well placed room mics depending on the
project.
- The lead vocalist will do a scratch track while we track the drums, guitars, bass, keyboards, etc.
We find that sizeable chunks of time can get eaten up by a band that does not plan their set-up. This can make people antsy and contributes to clock watching. If you can give
us an idea what the instrument players (guitarists,
percussionists, etc) had in mind for sound that will help us help you be best prepared for your session
(for example, what instruments they will be using, amps they
want to play through, if they use pedal boards, have a special cabinet they want to record, change guitars between songs,
one player has multiple parts, number of keyboards, horns, percussion, etc).
We have a solid method that we work with when setting-up for tracking a 'live' playing band. The guitars
& bass may play & listen in the control room, drummer in live
room, vocalist isolated, keyboards in the back room - everyone
has visibility through the great design of our rooms. We
sometimes put 1 guitar amp/cab in the vocal booth, the 2nd guitar
may want to track later or go direct (preferred) - sometimes amp in
a hallway that is away from the other instruments and live room
- should your guitarist want to go direct using our Mesa Boogie Recording Pre,
we have had some fantastic results. Occasionally, when
requested, we may use a POD, amp simulator which can save some
hurdles & time and still get a very good sound. Electric
bass goes direct through one of the bass pre-amps we have - we always get a good sound there.
We advise (heavily) against any bass player that wants to mic their cabinets on
lower budget projects and have rarely found justification to record a bass cabinet for rock music
- we just get great results using the bass pres and some
recording & mixing tricks that have been very successful for
us. The vocalist will usually perform the scratch track from the control room
or close-by (sometimes using headphones, but not usually). Then, after all the music tracks are laid down for all songs,
the lead singer gets to go in the vocal room to replace the scratch track while we
focus on vocals only. Any harmonies get recorded after
the lead vocal is tracked. We find the best results evolve from
individual tracking - it is rare that the performance results
from tracking multiple harmonies at one time turn out as well as
people think they will - hence, track-at-a-time for vocals =
overall better sound quality. Then we move to the next vocal song.
Deposits
for sessions…
Our standard practice is that a deposit is applied prior to the session date (via a check or cash and a deposit receipt is issued at that time) - or - on the day of the session, before tracking starts the deposit is paid in cash. We typically set deposits to between 20% to 50% of project estimate, depending on size, or deposit installments when doing multiple tracking sessions on larger scale projects. We do not accept checks the same day as sessions without prior history of recording at the studio. We
also have a credit card option available - please call us for
more information if that interests you.
Media…
Recording these days is primarily to some form of hard disk recorder. Artists/bands should plan to have hard drive (external USB/Firewire or internal IDE) available for taking their tracks with them at the sessions. While we can make arrangements to hold your session files during the recording process for your project(s), we can not be responsible for long-term housing of your content on any media format. We have hard drives in stock at the studio (sizes are large enough to fit all aspects of nearly any project on them - from tracking, mixing, mastering, and finals) - hard disks can run between $75 and $150 depending on size - also check the local electronics superstores for deals on drives - you want at least 20 GB of space or more. Flash drives
will not be large enough to hold your band's project. We do not back-up to iPods or
similar devices.
You can of course, elect to rely on the audio final CD as your only back-up, but that is the artist/band's choice. The session content will consume more space than a data CD-R
can hold and in most cases more than a data DVD or two. We charge normal studio rates for time taken for creating back-ups to Media such as DVD, CD-R, ADATs, Tape, real time CD's,
network laptops, etc, as well transfer time to ftp sites. We provide back-up to hard disk as an included courtesy for most normal sized projects where that process usually can be multi-tasked to fit into the time of session breakdown and
wrap-up. So, it is to the artist/band's advantage to come prepared with a hard disk or plan to purchase one at the time of the session. We
can not be responsible for tracks left behind at session end.
We usually provide 3 copies of the final product to the band. 1 as an
archival safe-keeping master, and 2 for playing, personal
duplication. Additional one-off CD's can be purchased as needed. We keep a back-up of the final audio CD at the studio for at least 60 days.
We can provide red-book audio CDs when requested.
Rescheduling…
We are certainly aware that things come up
with the coordination of a recording project. Getting multiple band members
on the same page, scheduling various instrumentalists or finding
the right voice talents can sometimes present some unforeseen circumstances - what we ask for is communication. Confirmation the
day prior to the session via telephone. Should something arise the day of a session, if
for an a.m. session a call by sunrise, if a pm or evening session, a call by Noon to let us know that an
emergency reschedule is required. We work with you when things come-up, but do not expect this
flexibility to be abused. With a reasonable advance call (at
least 5 days prior), we'll simply apply the deposit as normal to the rescheduled session. No call/no show means forfeit of deposit. Multiple short notice reschedules can also mean
depletion of session deposits.
About Providing Estimates for Original Song Projects…
Given the nature of the creative process, we find
any attempts to provide exact quotes about songs and bands we
have never heard to only be an exercise in budget forecasting and usually provides
just a guide...
Drums: Through our years of experiences - it usually takes about 2 to 3 hours to track drums on 2 songs. Experienced/Session drummers can pump out 2 to 3 songs in 1 to 1.5 hours, but that is exceptionally rare.
Bass: We have seen bass parts take 20 or 30 minutes on one song, and we've spent 3 or 4 hours with bassists on one song. For Bass, much depends on how well the musician is rehearsed
- and - for many first-timers in the studio, we find a lot of bassists become enlightened as they "discover" the kick drum. We've even sent bass players back home to practice their parts with rough drum mixes so they can save time tracking in the studio - our interest is to capture solid performances,
not watch your recording time fly by without results - plus, most bands don't have the patience to use studio time to help people learn their parts.
Guitars: Guitar parts are split into clean, dirty, lead,
and acoustic tracks - and - when we track a guitar those parts are not blended into one track
in real-time (as in the guitarist hits the foot pedal on various
parts or switches sounds on the fly). To get the best and
cleanest recording results, we usually treat each sonic part as an individual track. Single guitar players can run from 20 minutes to 1.5 hours on average per song. Multiple guitarists, bump that 40 minutes to 1.5+ for rhythms, and 20 minutes to an hour (or more) for a solo.
Vocals: Vocalists - again, depending on skill level can do lead vocals in 3 to 4 takes, plus reviewing and editing time - that makes for at least an hour per song. Harmonies - depending on complexity, skill, and tuning of singers, 20 minutes to 1 1/2 hours per
song is about average - sometimes less, and, with singers that
need tuning help, sometimes more.
Mixing: Can sometimes take an hour, usually longer. For
Pro Tools mixes, don't forget that set-up & import of the
tracks & transfer time is part of the overall process. In very rare cases
basic cover songs can mixed in less time, but that takes a lot of pre-work or using a template based approach which is rarely
a case when mixing creative original songs. In other cases, with heavy editing/alignment of drum parts, alignment of musical parts, noise clean-up, etc, can take 2 to 3 hours per song, sometimes longer
with really complicated projects.
Mastering a CD: can be handled many ways - we've done top
notch mastering and, we've done our share of hillbilly
mastering. Hillbilly mastering often works well for low budget cover demos
or rough mix masters - we use a best practices approach which exceeds most artists/bands expectations for sound quality and budget. On more elaborate projects, we'll go to a mastering house, or use other in-house senior engineers which can can
starts at $45 per song to as high as $300 or more per song at high-level places. While we've mastered tons of projects, there always is that extra step that some folks can take - we can provide sensible guidance through this process if desired.
Budget:
We suggest budgeting between $550 to $700 per song as a good
guide for an average multi-song project for original songs. We've seen songs
require less, and we have proven radio play results in major
markets from artists/bands that have spent more.
We recently tracked an experienced drummer/band (30+ years of playing for most members) for 10 cover songs over a 9 hour period. This provided good music & drum tracks. Not mixing. Scratch vocals only.
This should give you an idea on what to expect in the studio. Your needs may be different. Call us and we can discuss your project. We
make every attempt to provide project efficiencies and will give
recommendations where appropriate. We work to help you keep the creative process
alive and keep your budget sensible. As we get into tracking original songs
we discuss your expectations figure out the best way to achieve
that, or match your budget with the best solution for your
needs.
About
email...
Please, do not hesitate to give us a call... while email is a
great way to get preliminary information, your needs may not be
exactly like everyone else's. We find that a good old fashioned
phone call can get things moving along for you...
Energy
Command Studios
847-483-5052
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